aa aa aa aa aa aa aa aa ab ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac
ad aa ae aa ae aa aa aa aa af ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac
ac ag ad aa aa aa ae aa aa ab ac ah ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac
ac ac ac ag ad ad aa aa ae ab ai aj ak ac ac ac ac ac ac ac ac al am an ac ac ac ac ac ac
ac ac ac ac ac ac ag ae ad ao ap aj aj aq ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac
ac ac ah ar ac ac ac as at au av aw ax aj ak ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac
ac ac ay ac ac ac ac ac ac az at aA ac aB aC ac ac ac ac ac aD aE ak ac ac ac ac ac ac ac
ac ac ac ac ac ac ac ac ac az ac aD ak ac ac ac ac aD ak ac aF aG aH ak ac ac ac ac ac ac
ac ac ac ac ac ac aD ak aD aI aE aJ aK ac ac ac ac at aA ac at aL aM aA ac ac ac ah ac ac
ac ac ac ac ac aD aJ aN aO aj aj aj aP ac ac ac ac ac ac ac ac ac az ac ac ac ac ay ac ac
ac ac ac aD ak ac aB aQ at aL aM aL aA ac ac ah ac ac ac ac ac ac az ac ac ac ac ac ac ac
ac ac ac aF aN aR aO aH ak ac az ac aD aE aS aT ak ac ac ac ac aD aI ak ac ac ac ac ac ac
ac ac ac at aA ac at aM aA ac az ac aF aj aU aw aA ac ac ac ac at aM aA ac ac ac ac ac ac
ac ac ac ac ac ac ac az ac ac az ac at aM aL aA ac ac ac ac aD ak az ac ac ac ac ac ac ac
ac ac ac ac ac ac aD aI ak ac az ac ac az ac ac ac aD aE aE aJ aH aI ak ac ac ac ac ac ac
ac ac ac ac ac ac aF aj aN aR aV aR aR aV aR aR aR aO aj aj aj aj aW aQ ac ac ac ac ac ac
ac ac ac ac ac ac at ax aQ ac az ac ac az ac ac ac at aL aL ax aj aX aK ac ac ac ac ac ac
ac ac ac aD aE aE ak at aA ac az ac aD aI ak ac ac ac ac ac ac aB aj aP ac ac ah ac ac ac
ac ac ac aF aY aj aN aR aR aR aV aR aO aj aQ ac ac ac ac ac ac aZ aj aQ ac aD aK ac ac ac
ac ac aD aJ aj aj aQ ac ac ac az ac at aM aA ac ac ac ac ac ac ai aj aN aR aO aP ac ac ac
ac ac ac a0 aj aj aK ac ac ac az ac ac az ac ac ac ar ac ac ai aj aw aA ac at aA ac ac ac
ac ac a1 a2 a3 aC ac ac ac ac az ac aD aI ak ac ac ac ac at a4 a5 aQ ac ac ac ac ac ac ac
ac ac ag a6 a7 a8 ac ac ac ac az aD aJ a9 aQ ac ac ac ac ba ae bb aA ac ac ac ac ac ac ac
ac ac ac ac ay ac ac ac ac ac az at aL ax aH ak ac ac al ae ad ae bc ac ac ac ac ac ac ac
ac ac ac ac ac ac ac ac ac ac az ac ac at aL aA ac ac ac as ac as ac a1 ac ac ac ac ac ac
ac ac ac ac ac ac ac ac ac ac az ac ac ac ac ac ac ac ac ac ac ac ba ae bd bd af ac ac ac
ac ac ac ac ac ac ac ac ac a2 aI aE ak ac ac ac ac aD aS aq ac al ae be aj bf bg af ac ac
ac ac ac ac ac ac ac ac aZ aj aj aj aN aR aR aR aR aO aj aj aq ai bh aj bi bf ae ad an ac
ac ac ac ac ac ac ac ac ac at aM ax aA ac ac ac ac ai aj aj aj bf bj a7 bk a6 bl ac ac ac
ac ac ac ac ac ac ac ac ac ac az ac ac ac ac ac aZ aj aj aj aj aj bm aj bn a8 ac ac ac ac
ac ac ac ac ac ac ac ac aD bo AI aE ak ac ac ac ac a0 aj aj aw av aj aC ay ac ac ac ac ac
ac ac ac ac ac ac bp ac aF bq br bs aQ ac ac ac ac at aL aL aA ac ay ac ac ac ac ac ac ac
ac ac ac ac ac ac ac ac at av bt bu aQ ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac
ac ac ac ac ac ac ac ac ac at aL aL aA ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac
ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac

:def
monster=Crab
monster=Jelly
battle_bg=water.png
:a
pix hills/hills_n4.png
walk 0
:aa
pix hills/hills_n4.png
walk 0
:ab
pix water_hills/hills_n3_w_water.png
walk 0
:ac
pix water/water.png
walk 0
:ad
pix water_hills/hills_s2_water.png
walk 0
:ae
pix hills/hills_center.png
walk 0
:af
pix water_hills/hills_n2_w_water.png
walk 0
:ag
pix water_hills/hills_w2_water.png
walk 0
:ah
pix water/land_s.png
walk 1
:ai
pix water/diag_2.png
walk 1
:aj
pix water/grass.png
walk 1
:ak
pix water/land_sw.png
walk 0
:al
pix water_hills/hills_w_water.png
walk 0
:am
pix water_hills/hills_e_w_water.png
walk 0
:an
pix water_hills/hills_e_double_water.png
walk 0
:ao
pix hills/mine_n.png
walk 1
Action
move level3.txt 10 8
hero hero_s
:ap
pix hills/hills_e.png
walk 0
:aq
pix water/diag_4.png
walk 1
:ar
pix water/island.png
walk 0
:as
pix water_hills/hills_s_water.png
walk 0
:at
pix water/land_ne.png
walk 0
:au
pix water_hills/mine_bridge_water.png
walk 1
:av
pix water/water_ne.png
walk 0
:aw
pix water/water_nw.png
walk 1
:ax
pix water/water_n2.png
walk 0
:ay
pix water/land_n.png
walk 0
:az
pix water/bridge_ns.png
walk 1
:aA
pix water/land_nw.png
walk 0
:aB
pix water/diag_3.png
walk 0
:aC
pix water/diag_1.png
walk 0
:aD
pix water/land_se.png
walk 0
:aE
pix water/water_s.png
walk 1
:aF
pix water/water_e.png
walk 0
:aG
pix town.png
walk 1
Action
move island_town.txt 18 12
hero hero_w
:aH
pix water/water_sw.png
walk 1
:AI
pix water/bridge_s.png
walk 1
Action
move forest.txt 13 1
hero hero_s
:aI
pix water/bridge_s.png
walk 1
:aJ
pix water/water_se.png
walk 1
:aK
pix water/water_wu.png
walk 0
:aL
pix water/water_n.png
walk 0
:aM
pix water/bridge_n.png
walk 1
:aN
pix water/bridge_w.png
walk 1
:aO
pix water/bridge_e.png
walk 1
:aP
pix water/water_wl.png
walk 1
:aQ
pix water/water_w.png
walk 1
:aR
pix water/bridge.png
walk 1
:aS
pix water/water_s2.png
walk 1
:aT
pix small_flowers.png
walk 1
:aU
pix grass.png
walk 1
if var light_healing_potion_found1=0
	addpix items/light_healing_potion.png
endif
Action
if var light_healing_potion_found1=0
	if find "light healing potion" a
		set light_healing_potion_found1 = 1
		delpix items/light_healing_potion.png
	endif
endif
:aV
pix water/bridge_cross.png
walk 1
:aW
pix small_shrub.png
walk 0
:aX
pix grass.png
walk 1
if var healing_potion_found0=0
	addpix items/healing_potion.png
endif
Action
if var healing_potion_found0=0
	if find "healing potion" a
		set healing_potion_found0 = 1
		delpix items/healing_potion.png
	endif
endif
:aY
pix stones.png
walk 1
:aZ
pix water/land_e.png
walk 0
:a0
pix water/water_e2.png
walk 0
:a1
pix water_hills/hills_n_double_water.png
walk 0
:a2
pix water/water_se2.png
walk 1
:a3
pix grass.png
walk 1
if var gold_found0=0
	addpix items/gold.png
endif
Action
if var gold_found0=0
	if find "gold" 10
		set gold_found0 = 1
		delpix items/gold.png
	endif
endif
:a4
pix hills/hills_n_double.png
walk 0
:a5
pix grass.png
walk 1
if var gold_found1=0
	addpix items/gold.png
endif
Action
if var gold_found1=0
	if find "gold" 10
		set gold_found1 = 1
		delpix items/gold.png
	endif
endif
:a6
pix water_hills/hills_e_w_lower_water.png
walk 0
:a7
pix hills/hills_e_double.png
walk 0
:a8
pix water/land_w.png
walk 0
:a9
pix grass.png
walk 1
if var light_healing_potion_found0=0
	addpix items/light_healing_potion.png
endif
Action
if var light_healing_potion_found0=0
	if find "light healing potion" a
		set light_healing_potion_found0 = 1
		delpix items/light_healing_potion.png
	endif
endif
:ba
pix water_hills/hills_n2_e_double_water.png
walk 0
:bb
pix hills/hills_n2_w.png
walk 0
:bc
pix water_hills/hills_e_water.png
walk 0
:bd
pix water_hills/hills_e_w_upper_water.png
walk 0
:be
pix hills/hills_e2.png
walk 0
:bf
pix hills/hills_w.png
walk 0
:bg
pix hills/hills_n_center.png
walk 0
:bh
pix hills/hills_n_s.png
walk 0
:bi
pix grass.png
walk 1
:bj
pix hills/mine_n.png
walk 1
Action
if var been_to_fourth_level=0
	info A series of caverns lies before you. Echoes surround you, and shadows lurk everywhere.
	info You light your torch, and step inside. The cause of the monsters must lie inside.
endif
move level4.txt 3 19
hero hero_s
set been_to_fourth_level 1
:bk
pix hills/hills_n2_e_double.png
walk 0
:bl
pix water_hills/hills_e2_water.png
walk 0
:bm
pix hills/mine_s.png
walk 1
:bn
pix hills/hills_s.png
walk 1
:bo
pix water/water_s3.png
walk 1
:bp
pix water/water.png
hero hero_w
:bq
pix tree2.png
walk 0
:br
pix water/grass.png
walk 1
:bs
pix treetop.png
walk 0
:bt
pix tree.png
walk 0
:bu
pix treetrunk.png
walk 0
